he Gathering of the Party
12th of Midsummer, Year 1018 of the Age of Hope September 22, 2001 The adventurers meet for the first time, amidst confusion, bloodshed, and the awakening of the dead.
Read objective version, or journals from Gladriel, Nikolaus, Rommel
iege on Skeletown
22nd of Midsummer, Year 1018 of the Age of Hope October 6, 2001 A sixteen-year-old in charge of a fifty-man army. Six hundred skeletons destroyed. And things are getting worse??
Read objective version, or journals from Gladriel, Nikolaus, Rommel
arching the Wrong Way
22nd of Latesummer, Year 1018 of the Age of Hope October 10, 2001 The party is pressed into service in the Army, and narrowly thwarts an attempted invasion of the neighboring Elves.
Read objective version, or journals from Gladriel, Nikolaus, Quinn, Rommel
ashing in on Success
26th of Latesummer, Year 1018 of the Age of Hope October 18, 2001 The Elves reward the party, and Argyle saves Nikolaus from his newfound role of Mayor.
Read objective version, or journals from Gladriel, Nikolaus, Quinn, Rommel
nto the Cold Depths of Terror
2nd of Fall, Year 1018 of the Age of Hope November 4, 2001 On the way to the capital city, an amazing adventure takes place in the depths of a nearly frozen lake.
Read objective version, or journal from Gladriel
nce More into the Depths
23rd of Fall, Year 1018 of the Age of Hope November 18, 2001 Reaching the capital for the first time; meeting Yama again; and back into Lake Chilblain in an attempt to find a cure for Nikolaus.
Read objective version, or journals from Gladriel, Nikolaus
ere comes the Cavalry!
2nd of Midfall, Year 1018 of the Age of Hope December 15, 2001 In a bid to rescue Argyle's lost Dwarven companions, the party decends into the depths of an Orcish breeding pit. The terrible Wizard who lurks at its bottom is a terrible contrast to the Wild Elves of the night before.
Read objective version, or journal from Nikolaus, Gladriel
18th of Latefall, Year 1018 of the Age of Hope June 23, 2002
Talk about a cliffhanger! Peering into Councillor Larnel's crystal ball, Quinn watches Yama performing a highly suspicious ceremony in a crypt in the Desert of Korvalti. Then Yama senses he's being scryed upon and shatters the connection.
he end of Yama
24th of Latefall, Year 1018 of the Age of Hope July 13, 2002
Talmaris teleports Gladriel, Rommel and Fon to a tomb of the heroes of the great Korvalti war, to put an end to Yama's evil works. A great number of the long-dead warriors have been brought to life, further evidence of the dark magics practiced there. After destroying one hundred skeletons in a single battle, the group finally hacked their way through to Yama. When he scoffed at a last chance for mercy, Gladriel slew him.
However, Yama's involvement in the necromantic arts had
so consumed him that upon his death he took the form of a wraith.
For about a minute. Then Gladriel cured him of that affliction, with the power of his Sunbrand.
A search of his makeshift study revealed notes and a map written in Drow.
almoris Deposed
25th of Latefall, Year 1018 of the Age of Hope
Convinced that the Valmoris, the head of the Whitehall Mage Council, is in league with dark powers, the party decides to attempt to unseat him. A complex and difficult plot ensues. At one point, Fenris assumes the form of one of Valmoris' allies, the mage-killer dwarf Hargen. Gladriel and the others create a convincing distraction long enough for Fenris to swipe damning evidence from Valmoris' desk. Valmoris and some of his allies are exiled from Belvedere.
It is feared they have fled to the desert of Korvalti.
he Circle
3rd of Winter, Year 1018 of the Age of Hope
December 14, 2002
Both Rommel and Quinn are called away by their respective duties to the Mage Council and the army, but the party presses on anyway in search of the Circle of Protection shown on the ancient map.
It is their first visit to several new kingdoms, and despite attempting to keep
a low profile, the party leaves its mark. In Chatulu, to this day, some of the
inhabitants worship the "Great Southern Gods".
Their encounter with a Drow ruins is a jarring experience. It is surrounded by a cursed forest, including what appears to be an undead Treant. Within, a staircase leads down into elegant
hallways of faceted obsidian, all trying to kill the intruders in different and imaginative ways.
ime Flies
11th of Midsummer, Year 1020 of the Age of Hope January 11, 2003 Quinn and Rommel catch up with the rest of their comrades in great confusion. In the few hours the adventurers have been below ground, more than two years have passed in the rest of the world! They decide their mission is important enough to press on regardless, and discover magical artifacts including a suit of armor so magical that it fights ferociously without anyone needing to wear it. The greatest artifact of all is the Godless Throne, a Drow focus of power able to defeat the will of the gods themselves. Yet—somehow—the heroes continue to dreams of defeating the dark race.
Read Fenris' presentation to the Elders,
or view Quinn's journal.
he Throne of Unlife
7th of Midfall, Year 1025 of the Age of Hope March, 2003
The fellowship is exhausted by the struggle against the ancient dragon and the loss of Fenris,
as well as the absence of Quinn, who attempts without luck to talk the wild elf into returning.
Yet they push on into the depths of the Circle of Imprisonment. The myriad traps of the previous
Circle are missing, but in their place are an assortment of hideous beasts, most of them gruesomely undead. The Circle of Imprisonment was clearly a prison, as well as a torture chamber and place of execution, with blood channels running from each room. At the heart of the deep caverns of black crystal the party is overwhelmed with hundreds of the abominations,
and only by unlocking the secret of the Throne of Unlife are they able to escape.
xmoor Rescue
14th of Midfall, Year 1025 of the Age of Hope April, 2003
The drums of war cannot be ignored.
The latest disturbing note arrives with a bird sent from Jilas' sweetheart Jayla,
begging him to help save her village of Oxmoor.
In a nightmarish reprise of the party's first struggles, they defend the city agains a horde of walking dead and the lich who rules them.
The grateful villagers invite their heroic defenders to stay and celebrate the victory,
but duty demands a hasty return to Whitehall.
ack to the Age of Hope
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